In this article, I am always talking from my experience and probably many of the mentioned engines here may fit better for your games than others, but it doesn’t necessarily have to match my preferences. What's the best engine? nothing in the internet will provide you the right answer: it depends on the kind of game you want to make, your experience as a programmer and what engine you feel more comfortable with. I can say I have touched all of them for a while, not very deep, but deep enough to realize which one was the best fit for me and the kind of games I want to do: 2D, sprite-based, grid-based movement (like a classic RPG). That’s a process that has taken me almost 4 years of basic experience with engines like Melon JS, Unity, LÖVE, Game Maker Studio and now Godot. If you want to start game development it’s not always easy to decide which engine fits best your needs. Which engine should I choose? Here is my experience with all of them when trying to recreate a familiar retro game that we all know. This is a guide for programmers and for beginners.
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